4, Lesson 6, Unit 3, Grade K, EngageNY icon
Application Problem

As long as your finger

Lesson 6. Unit 3. Grade K EngageNY

EngageNY5 min(s)

This Application Problem is a part of the Lesson 6, Unit 3, Grade K. Scaffold the Application Problem for struggling students by first modeling and then helping them trace their hands. Watch as they follow the first direction until it is ensured that they are clear about what to do. This problem gives students experience using linking cubes as a simple comparison tool in anticipation of today's lesson.

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